![]() For example, we now natively support Finch Shift controllers so if you have them, you can enjoy using them with VRidge. Go to our GitHub repo and explore changes for yourself!Ī lot of minor fixes and features There is also a lot of minor features and fixes. ![]() ![]() Removes ambiguity of pose matrix format and byte layout. Added separate rotation quaternion and position vector instead. Deprecated OrientationMatrix as pose format.Controllers will now disappear after 5 seconds without new data.External rotational data doesn't play well with devices expecting to use late reprojection based on their own sensor data. When using reprojection-enabled device, rotational head tracking input will be discarded.Old calls will discard pitch and roll data and only use yaw offset. Removed async offset's pitch and roll axes.Added discovery UDP broadcast which lets you find active VRidge servers on the local network.Default "Unrelated" should cover most cases. Added HeadRelation which configures how the pose is affected by recenter calls.Added a way to remap 3DOF controllers into 6DOF controllers, attached to head. ![]() Added VridgeRemote class as a fire-and-forget access layer to use API without managing connection state.This is combined with a release of Java SDK which can be used by your Java or Android projects. ![]() We also added additional access layer to simplify API usage. Updated VRidge API We’re opening up a way for you to also remap your 3DOF DIY controllers in the same way as Gear VR / Go, Daydream or Vive Focus controllers are remapped. Unfortunately it missed the deployment window, but we’ll make sure to release it with the next update! We also received the last minute translations to Estonian language which is 100% complete. ![]()
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